Designing and building products, with AI in the loop.
Founding designer of Workable's HR Suite, from research sprint to multi-module HRIS. Before that, second hire at an AI startup. On the side, I ship my own products.
Product
Shipping products that hold up under real use: judgment in what to build, craft in how it's built.
Design & Systems
Designing experiences with clarity and intent, composed as patterns that scale beyond a single person or sprint.
AI
Building workflows that compound the other two: people move faster, processes get lighter.
Selected work

2022 – Now
Zero to one: Workable's HR Suite
Leading design of Workable's HR Suite. Refining the core flows that move time-off, onboarding, and people data from spreadsheets into a system HR teams actually want to use.
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2020 – 2021
VisualEyes: the first design assistant
Owned the end-to-end UX for an AI-powered design assistant, three years before AI tools for designers were a category. Shipped across Figma, Sketch, XD, Chrome, and the web app.
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AI workflows
Patterns I’ve built that change how teams ship. Each one moves the needle on speed, quality, or both, tested with my team in real shipping cycles. Open-source as Anthropic / Claude Code Skills.
View all on GitHubResearch synthesis pipeline
Live- Problem
- Interview transcripts pile up faster than they get coded, and insight loops stretch from days to weeks.
- Outcome
- Claude pipeline that clusters quotes, surfaces tensions, and produces shareable summaries in minutes, not days.
Crit copilot
Alpha- Problem
- Junior designers wait days for crit cycles. Senior bandwidth is the bottleneck.
- Outcome
- Agent trained on our standards gives first-pass feedback so revision loops accelerate before anyone joins a call.
Spec-to-code handoff
Live- Problem
- Designers re-explain Figma intent to engineers every sprint, and components drift from spec on the way.
- Outcome
- AI generates typed component stubs straight from frames, so handoff becomes a review instead of a rewrite.
UX heuristics evaluation
Live- Problem
- Pre-release UX review is inconsistent: every reviewer applies a different bar, and issues surface late.
- Outcome
- Structured heuristic evaluation against Nielsen's 10 heuristics: the same scan, the same scale, every release.
Building on the side
Side projects and tools I ship publicly. New experiments land here as they go live.

2025 – Now
Poetics Pods
Mission control for VR venues. Real-time scheduling, booking, check-in, and reporting across every pod, guest, and show. Built, designed, and iterated solo.
Visit Poetics Pods
2025 – Now
Longhaulist
Content and tools for surviving long-haul economy flights. Curated gear, validated affiliate links, and a handful of small tools that take the edge off 14+ hour trips. Static-first, built on Astro and Cloudflare.
Visit Longhaulist
2024
Taxemu.gr
Open-source tool that turns Greek tax rules into a clear, step-by-step interface. Estimates net or gross salary, calculates deductions, and demystifies the tax stack.
Visit Taxemu.gr
About
How I think about AI and design
I'm a designer who thinks in systems. I treat AI as a working material, not a feature to bolt on, but a substrate that changes how people work, how teams collaborate, and how products feel.
My focus is on the workflow layer: how a builder moves faster without losing taste, how a team compounds knowledge instead of repeating it, and how the gap between a Figma file and a shipped feature gets shorter every quarter.
I lead by building. I prototype patterns in code, test them with real teams, and scale the ones that hold up.
Experience
Dec 2021 – Now
Lead Product Designer at Workable
Pioneering designer of Workable's HR Suite. Set the design strategy from zero, shipped the launch suite, and now lead the product design team driving its growth.
Oct 2020 – Dec 2021
Product Designer at BestPrice
Built the design system from scratch and shaped the cross-device experience for one of Greece's largest e-commerce comparison platforms.
Oct 2019 – Sep 2020
Product Designer at VisualEyes
Second hire and sole designer. Designed the entire client platform translating eye-tracking data into actionable insight for product teams.
2016 – 2019
UX/UI Designer at Freelance
International client work across Europe: branding, web, and product design for early-stage teams.
